2009/10/10 (土) 05:37:01
Attacking:
/startattack [unit]
/stopattack
Casting:
/stopcasting
/cast [option]
/stopmacro [option]
/castrandom , , …
/castsequence [reset=N/target/combat/shift/alt/ctrl] , , …
Targeting:
/targetenemy
/targetfriend
/targetparty
/targetraid
/targetlasttarget
/targetlastenemy
/assist [name] - Assist your target or the named unit if specified
Using Items:
/use
/equip
/equipslot
/userandom , , item3, …
Examples of /equip and /use:
/equip
/equip
/equipslot
/use
/use
/use
/userandom , , will attempt to use a randomly selected one of the specified items
OPTIONS:
If multiple options are provided for an action, they must all be met before the action will happen. The options supported are as follows:
* target=unit - Run the command and perform tests on the specified unit (only applicable to spell casting or item use). You can specify 'none' as a target unit to act as if you have no target.
* help/harm - Choose depending on whether target is assistable or attackable
* combat - Choose depending on whether you're in combat or not
* stance or stance:# - Choose depending on your stance/shapeshift ("stance" alone matches any stance)
* stealth - Choose depending on whether you are stealthed
* mounted - Choose depending on whether you are mounted
* swimming - Choose depending on whether you are swimming
* flying - Choose depending on whether you are flying
* indoors - Choose depending on whether you are indoors
* outdoors - Choose depending on whether you are outdoors
* modifier or modifier:shift|ctrl|alt - Choose depending on any modifier keys you're holding at the time the macro runs
* equipped:|| - Choose if you have the specific item type equipped
* actionbar: - Choose if a specific actionbar is shown
* button:Z - Choose if the specified button is held down
* pet:| - Choose if your current active pet has the specified name or family (e.g. pet:bear/wolf)
* channeling or channeling:spell - Choose if you are channeling (possibly a specific spell)
* exists - Choose if the target exists
* dead - Choose if the target is dead
Raid Icon:
Setting raid target icons
SetRaidTargetIcon("target", 1); -- Star
SetRaidTargetIcon("target", 2); -- Circle
SetRaidTargetIcon("target", 3); -- Diamond
SetRaidTargetIcon("target", 4); -- Triangle
SetRaidTargetIcon("target", 5); -- Moon
SetRaidTargetIcon("target", 6); -- Square
SetRaidTargetIcon("target", 7); -- Cross
SetRaidTargetIcon("target", 8); -- Skull
SetRaidTargetIcon("target", 0); -- Remove RaidIcon
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